First-Person Racer!

I went to an event at Grand Prix New York on Saturday night. They had free racing, so I took advantage, and recorded my races. Here is one. It was a little tough getting the Glass inside the helmet, but in the end, I was able to make it fit.

The video is no different than what you might take with a GoPro camera (which some other drivers did in some of the races I watched), but it is still nice to have this feature part of Glass — no need for a separate device.

Here’s a picture of me before the drive.


The whole thing was quite addicting.


Alternate Reality Augmentation: Ingress

I’ve been geocaching for about three years now, and my habit has gone from obsessive cache hunter, through complex cache hider, to a quality-vs.-quantity social cacher. I love the combination of technology and nature. I also think the simplicity of the geocaching game framework gives support for a rich array of play styles. My students and I have been doing some survey research on classifying geocaching play styles, but that is a topic for a different post.

My experience as a geocacher, however, has led me to look at other kinds of activities that get people out and about, and somehow augment the world. That is when I found Ingress. This is an AR game, released in November 2012 and played on Android phones. The back story is about an invasive species that is trying to harness humans. Each player must join either “The Enlightenment” or “The Resistance.” Portals placed around the world (mostly near public art installations) can be accessed and occupied to harness power. Players can coordinate to pull off larger capture.

As with many MMO-type games, there are game structures for leveling, collectables, an inventory, and communication. It also takes some ideas from location-based games, like geocaching, because the player must physically visit locations to make progress.

Anyway, I just started playing a few days ago, and will post some more thoughts later. I do know several geocachers who have diverted much of their time they used to spend caching to playing Ingress.

Of course, I would LOVE to see an app for Glass for Ingress. I’m sure it is on the way, as Ingress was started by a subsidiary of Google.

More to come!

Non-Rearview Display.

I went for a nice bike ride yesterday with the kids, and shot some video on the Glass while on the bike.

Here is a link to some action video captured with my Glass.

I had a very interesting feeling while I was riding and recording. I could hear a car coming up from behind, and instinctively looked up in my rearview mirror, only to find the view was just a capture of my forward view, slightly offset. Very strange. I wonder if a similar phenomenon would occur if the Glass display was positioned below my field of view, instead of above.

Through the Google Glass

I picked up my Google Glass on September 11, 2013 at the Google offices in NYC. I was a little giddy about getting to visit the offices, and getting the Glass was also pretty cool.

I have to admit, that I am not the biggest fan of using technology on the go, as I think too many people use too much technology too much of the time, and that this has degraded the quality of face to face interactions, especially in kids.

That said, I am excited to try GG for a number of reasons. I’m interested in what it does to social distance, trust, etc., between people in other-wise normal situations. I’m interested in how I would use such a tool if I always had the entire Internet accessible by merely speaking. I’m interested in the game design implications of these types of devices (there are others, such as Epson’s Moverio, and the Meta).

I’ll post some thoughts here over time.

Here are some pictures I took with the device, some of them mirror “selfies”.


Me and my Glass